

An end stage sub-operation rewards 15 Medals upon first completion and unlocks a new operation. After the operation, experience, Beats!, a low amount of food coupons, and/or cards are rewarded.Įach Normal sub-operation rewards 5 Medals upon first completion and 5 Medals upon completion of all quests. After selecting a sub-operation, the player is prompted to choose a friend or another player to assist him/her in battle, and then the player can assemble his/her team. Sub-operations cost AP to start and may have Quests assigned that reward in terms of food coupons, friend points, and consumables. Special operations rotate according to the day of the week and include event operations. Normal operations are gradually unlocked upon completion. Each operation offers sub-operations of stages in the Normal section and various difficulties in the Special section. The Operation page is categorized into Normal and Special operations. R and SR cards do not have voice acted lines.īelow the center comprises access to Operation and Live and special Event portals. Each SSR-rarity card has its own 3 distinct voice acted lines, and each character has 3 default voice acted lines with his/her N-rarity cards. The center displays a zoomed view of the illustration of the card serving as operation leader, which, upon tap, shows character lines exclusive to the card and plays the voice acting of those lines, if available. The top right shows the amount of food coupons the player has separated by type. The top left features access to the mailbox, incoming friend requests, the Angel Beats! Operation Wars comic, and choice to replay the event scenario. The Status Bar at the top of the screen displays the player his/her level and amount of experience needed to reach the next level, the name of the player's Battle Front, player's nickname, the amount of AP or Action Points, and the amount of Beats!, the in-game currency, the player holds. According to the color of the card and the color of the enemy Shadow, damage dealt by that card (excluding High Tension Mode) is doubled or halved.

In Operation Wars, all cards and enemies are assigned with one of five colors: Red, Blue, Green, Yellow, and Purple. Operation Wars has four kinds of rarity for playable cards. 5.1 Approaching Event Super Difficulty OperationsĪs in most card collection games, the cards available to the game belong to a category based on the relative difficulty of acquiring that card or rarity.2.4.1 List of Skills (Unofficial names).
